Origin: Bangkok

Fav Drink:

Matcha

Fav Game:

League

 & Overwatch

Not Designing?

Travel

Name:

For Sleeping Through Alarms

(10 years running)

Awarded

Graduated top

Projects:

of my college with a 3.9 GPA.

Charn Phivnil

About Me

About Me

Work Experience

    • Designed all player-facing interfaces end-to-end, including the HUD, menus, and end credits.

    • Created UI layouts in Figma, then implemented and animated them in Unity using C#.

    • Developed responsive, interactive UI elements to support smooth gameplay flow.

    • Designed a new in-game revenue event, resulting in a 42.6% increase in revenue compared to similar events, with strong potential for annual relaunches.

    • Designed end-to-end user experience for the new ranked game mode.

    • Conducted QA testing of event systems, verifying reward triggers, UI behavior, and progression flow across multiple builds.

    • Delivered actionable UX recommendations to Tencent based on player data and feedback.

    • Conducted usability testing and user journey mapping to identify accessibility and navigation issues.

    • Proposed UI and wording improvements to enhance access to critical information for diverse user groups.

    • Secretary of the association (Public relations, community engagement, social media, special events, and projects).

    • Assisted with Canva and Adobe software to create a social media campaign.

    • Created campaigns and events to connect and engage with Thai students at The University of Utah and the Thai community in Utah.

Personal

Experiences

    • Redesigned the university’s Degree Audit system to simplify multi-tab navigation into a single, intuitive interface.

    • Developed a prototype and wireframe using Figma, leading to a more intuitive and user-friendly enrollment experience.

    • Developed a test to confirm that other students also face similar issues while enrolling for classes.

    • Integrated knowledge of usability and design made it into an outstanding video game level.

    • Designed and blocked out levels in Unreal Engine, ensuring alignment with the game’s narrative and mechanics.

    • Developed a one-page pitch that was chosen for further development by our team.

    • Designed an escape-room type level and puzzles.

    • Leveraged engineering skills to support the team since there wasn't an engineer on board.

Software