Name:
Charn
About ME!
About ME!
My name is Charnnont Phivnil, but people call me Charn. I am from Thailand and have been studying in the United States for seven years now. Currently, I am pursuing a Bachelor of Science in Games at the University of Utah, aiming to graduate in the top 4.5 percent of the college.
I have experienced every major role in the industry, and I understand that each role has its own challenges and how other roles can help lighten them.
I learn new things quickly, especially programs and software. I pride myself on keeping my projects organized so that others can easily understand my work, especially if I am not there to explain it.
I believe everyone has something I can learn from. I also thrive on receiving feedback so that I can improve my design work and get different perspectives.
Some interesting things about me include the fact that I love matcha! (If matcha can turn you green I will probably be the Grinch by now).
Education
2021
|
Present
University of Utah | Bachelor of Science in Games
Cumulative GPA: 3.91, Dean's List All Semesters (Aim to graduate in the top 4.5 percent of the college).
Work Experience
05/27/2024
|
08/06/2024
In-Game Events Designer
Garena · Internship
Designed a comprehensive Entertainment Mode Rank system, focusing on UX/UI and mechanics, ensuring scalability across multiple global regions.
Developed an entirely new revenue event, generating 42.6% revenue compared with events in the same category, with the potential for annual re-launches.
Designed in-game pop-ups as well as Facebook and Instagram posts to promote the event.
Streamlined and localized the event system, customizing mechanics and identifying adjustable elements for region-specific optimizations.
Provided Tencent (Developers) with recommendations report to improve player retention and engagement, which will be implemented in upcoming beta releases.
Assisted in addressing toxicity, resulting in a 51% effectiveness rate.
08/17/2022
|
12/15/2022
UX/UI Design Volunteer
The Road Home, Org.
Collaborated with colleagues to revamp the website of a non-profit Organization.
Worked on improving website accessibility for people with diverse backgrounds.
Worked on creating a prototype for a new website design that will make it easier for users to access important information.
Developed study report with recommendations that have been chosen by the organization to modify the website.
01/07/2022
|
Present
TSA (Thai Student Association) University of Utah
Secretary of the association (Public relations, community engagement, social media, special events, and projects).
Assisted with Canva and Adobe software to create a social media campaign.
Created campaigns and events to connect and engage with Thai students at The University of Utah and the Thai community in Utah.
Other Proud Experiences
08/20/2023
|
12/15/2023
Level Design Projects
EAE Class Level Design
Integrated knowledge of usability and design, made it into an outstanding video game level.
Worked on Blueprints to create user-friendly interfaces for the player.
Designed and blocked out levels in Unreal Engine, ensuring alignment with the game’s narrative and mechanics.
View the projects: Ayathara & The Lost Temple
08/27/2024
|
09/13/2024
University of Utah New Class Enrollment Design
Developed a new version of the University of Utah Degree Audit that consolidates everything students need into a single tab, allowing them to easily view required courses, access class information, and enroll in those classes, all in one place.
Developed a prototype and wireframe using Figma, leading to a more intuitive and user-friendly enrollment experience.
Developed a test to confirm that other students also face similar issues while enrolling for classes.
02/09/2024
|
04/22/2024
Mystery Mansion Project
Developed a one-page pitch that was chosen for further development by our team.
Designed an escape-room type level and puzzles.
Leveraged engineering skills to support the team since there wasn't an engineer on board.
01/09/2023
|
05/05/2023
Wood Block Project
EAE Class Asset Pipeline
Leveraged environmental art skills by working and utilizing three gaming software, Unreal, Maya, And ZBrush.
Crafted stunning and realistic atmospheres out of wood texture.
08/20/2020
|
04/11/2021