Origin: Bangkok
Fav Drink:
Matcha
Fav Game:
League
& Overwatch
Not Designing?
Travel
Name:
For Sleeping Through Alarms
(10 years running)
Awarded
Graduated top
Projects:
of my college with a 3.9 GPA.
Charn Phivnil
About Me
About Me
Work Experience
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Designed all player-facing interfaces end-to-end, including the HUD, menus, and end credits.
Created UI layouts in Figma, then implemented and animated them in Unity using C#.
Developed responsive, interactive UI elements to support smooth gameplay flow.
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Designed a new in-game revenue event, resulting in a 42.6% increase in revenue compared to similar events, with strong potential for annual relaunches.
Designed end-to-end user experience for the new ranked game mode.
Conducted QA testing of event systems, verifying reward triggers, UI behavior, and progression flow across multiple builds.
Delivered actionable UX recommendations to Tencent based on player data and feedback.
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Conducted usability testing and user journey mapping to identify accessibility and navigation issues.
Proposed UI and wording improvements to enhance access to critical information for diverse user groups.
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Secretary of the association (Public relations, community engagement, social media, special events, and projects).
Assisted with Canva and Adobe software to create a social media campaign.
Created campaigns and events to connect and engage with Thai students at The University of Utah and the Thai community in Utah.
Personal
Experiences
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Redesigned the universityβs Degree Audit system to simplify multi-tab navigation into a single, intuitive interface.
Developed a prototype and wireframe using Figma, leading to a more intuitive and user-friendly enrollment experience.
Developed a test to confirm that other students also face similar issues while enrolling for classes.
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Integrated knowledge of usability and design made it into an outstanding video game level.
Designed and blocked out levels in Unreal Engine, ensuring alignment with the gameβs narrative and mechanics.
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Developed a one-page pitch that was chosen for further development by our team.
Designed an escape-room type level and puzzles.
Leveraged engineering skills to support the team since there wasn't an engineer on board.