Name:

Charn

About ME!

About ME!

My name is Charnnont Phivnil, but people call me Charn. I am from Thailand and have been studying in the United States for seven years now. Currently, I am pursuing a Bachelor of Science in Games at the University of Utah, aiming to graduate in the top 4.5 percent of the college.

I have experienced every major role in the industry, and I understand that each role has its own challenges and how other roles can help lighten them.

I learn new things quickly, especially programs and software. I pride myself on keeping my projects organized so that others can easily understand my work, especially if I am not there to explain it.

I believe everyone has something I can learn from. I also thrive on receiving feedback so that I can improve my design work and get different perspectives.

Some interesting things about me include the fact that I love matcha! (If matcha can turn you green I will probably be the Grinch by now).

Education

2021

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Present

University of Utah | Bachelor of Science in Games

  • Cumulative GPA: 3.91, Dean's List All Semesters (Aim to graduate in the top 4.5 percent of the college).

Work Experience

05/27/2024

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08/06/2024

In-Game Events Designer
Garena · Internship

  • Designed a comprehensive Entertainment Mode Rank system, focusing on UX/UI and mechanics, ensuring scalability across multiple global regions.

  • Developed an entirely new revenue event, generating 42.6% revenue compared with events in the same category, with the potential for annual re-launches.

  • Designed in-game pop-ups as well as Facebook and Instagram posts to promote the event.

  • Streamlined and localized the event system, customizing mechanics and identifying adjustable elements for region-specific optimizations.

  • Provided Tencent (Developers) with recommendations report to improve player retention and engagement, which will be implemented in upcoming beta releases.

  • Assisted in addressing toxicity, resulting in a 51% effectiveness rate.


08/17/2022

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12/15/2022

UX/UI Design Volunteer
The Road Home, Org.

  • Collaborated with colleagues to revamp the website of a non-profit Organization.

  • Worked on improving website accessibility for people with diverse backgrounds.

  • Worked on creating a prototype for a new website design that will make it easier for users to access important information.

  • Developed study report with recommendations that have been chosen by the organization to modify the website.


01/07/2022

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Present

TSA (Thai Student Association) University of Utah

  • Secretary of the association (Public relations, community engagement, social media, special events, and projects).

  • Assisted with Canva and Adobe software to create a social media campaign.

  • Created campaigns and events to connect and engage with Thai students at The University of Utah and the Thai community in Utah.

Other Proud Experiences

08/20/2023

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12/15/2023

Level Design Projects
EAE Class Level Design

  • Integrated knowledge of usability and design, made it into an outstanding video game level.

  • Worked on Blueprints to create user-friendly interfaces for the player.

  • Designed and blocked out levels in Unreal Engine, ensuring alignment with the game’s narrative and mechanics.

  • View the projects: Ayathara & The Lost Temple


08/27/2024

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09/13/2024

University of Utah New Class Enrollment Design

  • Developed a new version of the University of Utah Degree Audit that consolidates everything students need into a single tab, allowing them to easily view required courses, access class information, and enroll in those classes, all in one place.

  • Developed a prototype and wireframe using Figma, leading to a more intuitive and user-friendly enrollment experience.

  • Developed a test to confirm that other students also face similar issues while enrolling for classes.


02/09/2024

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04/22/2024

Mystery Mansion Project

  • Developed a one-page pitch that was chosen for further development by our team.

  • Designed an escape-room type level and puzzles.

  • Leveraged engineering skills to support the team since there wasn't an engineer on board.


01/09/2023

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05/05/2023

Wood Block Project
EAE Class Asset Pipeline

  • Leveraged environmental art skills by working and utilizing three gaming software, Unreal, Maya, And ZBrush.

  • Crafted stunning and realistic atmospheres out of wood texture.


08/20/2020

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04/11/2021

100+ Hours Volunteer Service
Traditional Equitation School, Burbank, CA

Software